Utils

The wgpu library provides a few utilities. Note that most functions below need to be explicitly imported.

Logger

Errors, warnings, and info messages (including messages generated by wgpu-native) are logged using Python’s default logging mechanics. The wgpu logger instance is in wgpu.logger, but can also be obtained via:

import logging
logger = logging.getLogger("wgpu")

Diagnostics

To print a full diagnostic report:

wgpu.diagnostics.print_report()

To inspect (for example) the total buffer usage:

>>> counts = wgpu.diagnostics.object_counts.get_dict()
>>> print(counts["Buffer"])
{'count': 3, 'resource_mem': 784}
class wgpu._diagnostics.DiagnosticsRoot

Root object to access wgpu diagnostics (i.e. wgpu.diagnostics).

Per-topic diagnostics can be accessed as attributes on this object. These include system, wgpu_native_info, versions, object_counts, wgpu_native_counts.

get_dict()

Get a dict that represents the full diagnostics info.

The keys are the diagnostic topics, and the values are dicts of dicts. See e.g. wgpu.diagnostics.counts.get_dict() for a topic-specific dict.

get_report()

Get the full textual diagnostic report (as a str).

print_report()

Convenience method to print the full diagnostics report.

class wgpu.DiagnosticsBase(name)

Object that represents diagnostics on a specific topic.

This is a base class that must be subclassed to provide diagnostics on a certain topic. Typically only get_dict() needs to be implemented. Instantiating the class registers it with the root diagnostics object.

get_dict()

Get the diagnostics for this topic, in the form of a Python dict.

Subclasses must implement this method. The dict can be a simple map of keys to values (str, int, float):

foo: 1
bar: 2

If the values are dicts, the data has a table-like layout, with the keys representing the table header:

          count  mem

Adapter:      1  264
 Buffer:      4  704

Subdicts are also supported, which results in multi-row entries. In the report, the keys of the subdicts have colons behind them:

          count  mem  backend  o  v  e  el_size

Adapter:      1  264  vulkan:  1  0  0      264
                       d3d12:  1  0  0      220
 Buffer:      4  704  vulkan:  4  0  0      176
                       d3d12:  0  0  0      154
get_report()

Get the textual diagnostics report for this topic.

get_subscript()

Get informative text that helps interpret the report.

Subclasses can implement this method. The text will show below the table in the report.

print_report()

Print the diagnostics report for this topic.

Base class for flags and enums

class wgpu.utils.BaseEnum

Base class for flags and enums.

Looks like Python’s builtin Enum class, but is simpler; fields are simply ints or strings.

Get default device

wgpu.utils.get_default_device()

Get a wgpu device object. If this succeeds, it’s likely that the WGPU lib is usable on this system. If not, this call will probably exit (Rust panic). When called multiple times, returns the same global device object (useful for e.g. unit tests).

Compute with buffers

from wgpu.utils.compute import compute_with_buffers
wgpu.utils.compute.compute_with_buffers(input_arrays, output_arrays, shader, n=None)

Apply the given compute shader to the given input_arrays and return output arrays. Both input and output arrays are represented on the GPU using storage buffer objects.

Parameters:
  • input_arrays (dict) – A dict mapping int bindings to arrays. The array can be anything that supports the buffer protocol, including bytes, memoryviews, ctypes arrays and numpy arrays. The type and shape of the array does not need to match the type with which the shader will interpret the buffer data (though it probably makes your code easier to follow).

  • output_arrays (dict) – A dict mapping int bindings to output shapes. If the value is int, it represents the size (in bytes) of the buffer. If the value is a tuple, its last element specifies the format (see below), and the preceding elements specify the shape. These are used to cast() the memoryview object before it is returned. If the value is a ctypes array type, the result will be cast to that instead of a memoryview. Note that any buffer that is NOT in the output arrays dict will be considered readonly in the shader.

  • shader (str or bytes) – The shader as a string of WGSL code or SpirV bytes.

  • n (int, tuple, optional) – The dispatch counts. Can be an int or a 3-tuple of ints to specify (x, y, z). If not given or None, the length of the first output array type is used.

Returns:

A dict mapping int bindings to memoryviews.

Return type:

output (dict)

The format characters to cast a memoryview are hard to remember, so here’s a refresher:

  • “b” and “B” are signed and unsigned 8-bit ints.

  • “h” and “H” are signed and unsigned 16-bit ints.

  • “i” and “I” are signed and unsigned 32-bit ints.

  • “e” and “f” are 16-bit and 32-bit floats.