GPUCanvasContext¶
- class wgpu.GPUCanvasContext¶
Bases:
object
Represents a context to configure a canvas.
Is also used to obtain the texture to render to.
Can be obtained via gui.WgpuCanvasInterface.get_context().
- property canvas¶
The associated canvas object.
- configure(**parameters)¶
Configures the presentation context for the associated canvas. Destroys any textures produced with a previous configuration. This clears the drawing buffer to transparent black.
- Parameters:
device (WgpuDevice) – The GPU device object to create compatible textures for.
format (
enums.TextureFormat
) – The format that textures returned byget_current_texture()
will have. Must be one of the supported context formats. An often used format is “bgra8unorm-srgb”.usage (
flags.TextureUsage
) – DefaultTextureUsage.OUTPUT_ATTACHMENT
.view_formats (List[enums.TextureFormat]) – The formats that views created from textures returned by
get_current_texture()
may use.color_space (PredefinedColorSpace) – The color space that values written into textures returned by
get_current_texture()
should be displayed with. Default “srgb”.alpha_mode (
enums.CanvasAlphaMode
) – Determines the effect that alpha values will have on the content of textures returned byget_current_texture()
when read, displayed, or used as an image source. Default “opaque”.
- get_current_texture()¶
Get the
GPUTexture
that will be composited to the canvas next. This method should be called exactly once during each draw event.
- get_preferred_format(adapter)¶
Get the preferred surface texture format.
- present()¶
Present what has been drawn to the current texture, by compositing it to the canvas. Note that a canvas based on
gui.WgpuCanvasBase
will call this method automatically at the end of each draw event.
- unconfigure()¶
Removes the presentation context configuration. Destroys any textures produced while configured.