GPURenderPipeline
- class wgpu.GPURenderPipeline
Bases:
GPUPipelineBase
,GPUObjectBase
Represents a single pipeline to draw something.
The rendering typically involves a vertex and fragment stage, though the latter is optional. The render target can come from a window on the screen or from an in-memory texture (off-screen rendering).
Create a render pipeline using GPUDevice.create_render_pipeline().