GPURenderPipeline

class wgpu.GPURenderPipeline

Bases: GPUPipelineBase, GPUObjectBase

Represents a single pipeline to draw something.

The rendering typically involves a vertex and fragment stage, though the latter is optional. The render target can come from a window on the screen or from an in-memory texture (off-screen rendering).

Create a render pipeline using GPUDevice.create_render_pipeline().